THE EFFECT OF JEOPARDY GAME ON STUDENTS’ READING COMPREHENSION

The problem of this research is does jeopardy game give an effecton reading students’comprehension. This research is conduct for eight-grade SMP Advent 2 Medan in academic year 2021/2022. This quantitative research is experimental research uses pretest, treatment, and post-test design. The population of this study is SMP Advent 2 Medan and samples are 46 students. Data are collected through multiple-choice tests consisting of 20 questions with four options. Jeopardy game contains independent variable of the study, while understanding the students reading is a dependent variable. According to compilation, test result shows the average score of exsperimental group is 100 which is considered very good, and the control group is 95, which is considered very good. Conclusion of this research is using jeopardy game as an effective strategy to enhance the reading of understanding students at SMP Advent 2 Medan.


INTRODUCTION
The presence of online games does have a major impact on everyday activities among adults of working age, especially among school-age youths.This condition can be proved by the trend of youths in particular who are in their first high school (junior high) spending time playing online games.This is a sobering fact that school-age youths should spend more time their leisure with more positive activities.From a sociological perspective, a person who makes the game a top priority tends to develop into egocentric and individualist.Both problems can impede cognitive, effective, and psychosomatic learning.
As the ages progressed, science and technology also flourished.This can be seen in the multitude of new discoveries, one of the fast-growing online games.Games are something that can be played with certain rules so that there are winners and there are losers, usually in a casual context or for refreshing purposes.Living in modern times as we do today, gaming functions are no longer just entertainment or refreshing but they also have a positive effect on the educational world.The impact the game has on the student's learning at school is considerable since it is something most readily available to the youth of the day The Jeopardy game was an interactive game with media that could make learners active.(jasmadi,2010;1012) modeled a science subject on jeopardy, but researchers developed it for an English subject on reading skills.Gaming in the games was one of the first performances of popular television in America.
The Jeopardy game itself is jeopardy made by Merv griffin.This event is a quiz competition that retreats the question and answer format of many of the quiz shows.Jeopardy game are also gained worldwide popularity with regional adaptation in many other countries.The popularity of jeopardy games played a big part in global television events.Indonesian television also presented questions that are almost as dangerous, but until now there have been no questions presented in Indonesia with an official license on jeopardy.America became the first popular site for the game to develop in the form of quizzes and online games.Jeopardy game not only use in-game spheres but also used by the educational world.
Reading is a process that is carried out and employed by the reader to obtain messages that the writer intended to convey through the medium of the written word/language (Henry Guntur Tarigan, 2008:7).In the learning process, teachers as teachers and educators hold a great role and responsibility to help increase learners' success in achieving their goals Learning is the ability to process the text, and understand the intent of the text with what the reader knows.
Individuals' ability to understand the text is influenced by their ability and ability to process information.As for factors that influence reading comprehension such as motivation, interest, vocabulary, general knowledge of specific subject knowledge, word identification skills, reasoning ability, and effective use of strategy to identify key ideas and supporters.Based on the above description, researchers are encouraged to conduct research in schools according to their name "the effect of jeopardy game on students' reading comprehension".

RESEARCH METHODS
Umar (2010:30), "Research design is all the process needed in the planning and implementation of research".According to Silaen, ( 2018 Cumulative improvement is all the value of both calculating and quantifying both quantitative and qualitative-based characteristiz Gradual policing is the whole of individuals into the research area to be generalized in one study when the population is very large, researchers usually select samples from the population as proxy. The population of these research objects is the total 107 students enrolled in the school of Advent 2 Medan doctrinal year (2021)(2022)  During treatment, researchers will carefully explain so that students can understand, and are given only to experimental groups.In treatment these researchers will present the question in the form of power point.thegame of jeopardy is used to help students better understand the text correctly through question and answer activity.3. Posttest After students learned about jeopardy games, posttesting is done to get a visual on the reading of the good student's experimental classes and control classes.
Test data is used to determine an understanding of reading using a jeopardy game in control class.Before analyzing the data, researchers collected the data and analyzed it using the following procedures: a. Analyzing pretest and any correct problem will be scored 5 and 0 for the wrong answer b.Each score obtained will be converted into a maximum set of core 100 The sum of right answer c.Score = x100 The whole question d.To classify the researchers' scores make the following criteria.

Result
The researchers use quantitative analysis in the study.The sample of this study is SMP Advent 2 Medan eightgrade students in the school year 2021-2022.The researchers decided to collect samples from two classes of the